Welcome to my Senior Innovation Project.
My project revolves around weathering down objects in a game engine in real time and the process an artist or design can go through to obtain this effect. This project includes instructions and scripts required to setup a scene which will contextually change how objects undergo various weathering effect at different speeds. Example includes rocks flowing underwater, metal rusting, objects being pockmarked by rain and other various features.
My project revolves around weathering down objects in a game engine in real time and the process an artist or design can go through to obtain this effect. This project includes instructions and scripts required to setup a scene which will contextually change how objects undergo various weathering effect at different speeds. Example includes rocks flowing underwater, metal rusting, objects being pockmarked by rain and other various features.